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AI Insights · Timothy · September 2025

High Fantasy Games Performance in Australia Q3 2025

Discover the top-performing high fantasy games in Australia during Q3 2025, with insights from Sensor Tower on downloads, revenue, and active users.

High Fantasy Games Performance in Australia Q3 2025

In the third quarter of 2025, the high fantasy gaming landscape in Australia showcased notable performances from leading titles on the unified platform. The data, sourced from Sensor Tower, provides insights into downloads, revenue, and active user trends.

Clash Royale from Supercell demonstrated a robust performance with weekly revenue peaking at approximately $806K in early September. Downloads surged mid-quarter, reaching about 141K in the first week of September. Active users steadily increased, peaking at around 723K by mid-September.

Royal Kingdom by Dream Games saw consistent weekly revenue, averaging around $140K to $155K throughout the quarter. Downloads, however, declined significantly, dropping to about 5K by the end of September. Active users fluctuated, peaking at approximately 237K in late August before settling at 223K by the quarter's end.

Clash of Clans also from Supercell, experienced a varied revenue trend, with a peak of $274K at the end of June. Downloads remained relatively stable, with minor fluctuations, while active users saw a peak in early August at around 247K.

Total Battle: Strategy Game by Scorewarrior maintained a steady revenue stream, with a peak of $112K in late September. Downloads and active users showed a slight decline towards the end of the quarter, with active users dropping to about 3.6K by September's close.

Samkok: New Force from Watt Games, which launched mid-quarter, showed initial growth with revenue peaking at $22K in late July. Downloads and active users spiked initially but saw a decline towards the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2025